Churchfields Primary School


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A world class, inspirational and aspirational curriculum driven by the principles of improvement, excellence and equality. All Learners receive an Engaging, Ambitious, Relevant and Nurturing Curriculum (LEARN statement). 

My name is Ms Liz Williams and I teach computing to all children at Churchfields Primary School. 

This Summer term, we will be exploring the following topics in Computing:

Reception: I can Paint

Introduction to technology and computing, through using MSPaint to practice mouse skills.

Year One: Technology around us

The children will develop their understanding of technology and how it can help them in their everyday lives.  We will start to become familiar with the different components of a computer by developing their keyboard and mouse skills. Children will also consider how to use technology responsibly, creating a variety of art work.

Year Two: Sequences with beebots

This term we will develop our understanding of instructions in sequences and the use of logical reasoning to predict outcomes. Children will use given commands in different orders to investigate how the order affects the outcome. Children will also design algorithms and then test those algorithms as programs and debug them.

Year Three: Sequencing sounds

This term we will be exploring the concept of sequencing in programming through Scratch. We begin with an introduction to the programming environment, which will be new to most learners. We will be introduced to a selection of motion, sound, and event blocks which children will use to create their own programs, featuring sequences. The final project is to make a representation of a piano.

Year Four: The internet

Children will apply their knowledge and understanding of networks, to appreciate the internet as a network of networks which need to be kept secure. World Wide Web is part of the internet and we will have opportunities to explore the World Wide Web, learning about who owns content and what we can access, add, and create. We will evaluate online content to decide how honest, accurate, or reliable it is, and understand the consequences of false information.


Researching Women Who Changed the World

For the second part of this term we will research women who changed the world, creating PowerPoints about our chosen women, before presenting them to the class.

Year Five: People in Computing

For the first few weeks of term, we will learn in pairs and research important people in computing.  The children will then use this information to create a poster using desktop publishing software.


Variables in games

For the second half of this term, we will explore the concept of variables in programming, through games in Scratch. First, children will learn what variables are, and relate them to real-world examples of values that can be set and changed. Children will then use variables to create a simulation of a scoreboard, before creating our own project.

Year Six: Creating Web pages about inspirational figures from WW2

This term, Year 6 will be introduced to creating websites for a chosen purpose. We will identify what makes a good web page and use this information to design and evaluate our own website using Google Sites. Throughout the process, the children will pay specific attention to copyright and fair use of media, the aesthetics of the site, and navigation paths.


Q1E Learning structure

All learning structures ensure that all children and adults

  • Are safe
  • Are excellent learners
  • Have excellent social an emotional skills
  • Achieve and succeed

Computing Curriculum

Online safety

What we want the curriculum to achieve

Our inclusive curriculum enables children to develop their critical thinking and creativity through a wide-ranging curriculum that enables them to use computational thinking techniques to embed resilience and perseverance in their learning. Children develop their computing skills through a high quality curriculum to learn about data manipulation, coding, and awareness of the importance of e-safety.

The children develop a love of computing and the confidence to approach new software, coding languages whilst developing their skills as Excellent Learners.

How does the subject fit into the whole school curriculum offer?

A high quality curriculum helps to eauip children with the skills to access the technology used in the modern world. They can safely and confidently navigate the online world to research and learn to make informed decisions about the information they find. Coding reinforces mathematical concepts, both implicitly through logical thought and algorithms to solve problems, and explicitly with UCL’s Scratch Maths.

 What is special about our curriculum?

Through our Computing curriculum, we cover a wide range of topics encompassing the wider curriculum whilst ensuring we cover all areas of the computing curriculum. From Reception, children begin to learn the basic computing skills forming the foundations for a secure start to the Churchfields Computing Curriculum. The children are able to build upon previous learning by returning to coding concepts or using more ambitious techniques when displaying data. The children are taught to think like computational thinkers, honing the approaches and concepts, whilst learning to problem solve and persevere. 

What is the structure of teaching and learning?

Every class from Reception to Year 6 has a weekly 55-65 min lesson in the Computing suite with our specialist Computing teacher.

What will children achieve by the end of EYFS, KS1 and KS2?

At the end of EYFS, children can operate simple equipment and use a range of age-appropriate programs. They understand that information can be retrieved from computers and can use basic coding skills to program simple toys.

On completing KS1, children have begun to explore data manipulation, creating documents in word, PowerPoint presentations, and information texts using Publisher. All children explore keyboard and mouse skills, using MS Paint to create a range of art. KS1 children have begun their journey to become computational thinkers, using the computational concepts of logic, evaluation, algorithms. Patterns decomposition and abstraction. They are also learn how to approach coding, becoming skilled at adapting, creating, debugging, persevering and collaborating.

 On completing KS2, children continue to learn how to think like computational thinkers. Children are confident when approaching coding, aware of the importance of refining and debugging. They build on prior KS1 knowledge and have begun to explore some KS3 areas, such as Python.

Children leave Churchfields as digital manipulators, creating art, films, animation and photography. They are able to create logically named folders and store their learning. Children have secure data skills, having used a range of products to create presentations, documents and spreadsheets.

Children understand e-safety and how to navigate the digital world safely and confidently.

Please do not hesitate to contact me on if you have any concerns or queries.

Ms Williams


Churchfields Primary School

Churchfields Road, Beckenham
Kent, BR3 4QY

T: 020 86505247
F: 020 86633383